What kind of game is Mitch?
Mitch is a cozy point-and-click art game about helping Mitch settle into her ancestral home on a strange new planet.
The game follows the character of Mitch, who has just moved to a strange new planet. Through a variety of click-and-drag tasks, the player helps her make it a home, starting a new job, exploring the city, and meeting new folks.
Watch the official teaser trailer for Mitch.
This new game builds on the themes explored in my 2022 release Margo, which followed a girl processing her grief over her friend’s impending move. Now, the spotlight shifts to this friend, Mitch, who has just landed on a new planet, her ancestral home, and is navigating the challenges of rerooting herself.
Both games were inspired by my own experiences with my brother’s move across Canada and the emotions tied to it. They explore the tension between mid-continent prairie isolation and the freedom of newness and independence. At their core, both stories reflect on connection, purpose, and belonging.
This sequel focuses on personal growth and groundedness, as Mitch reconnects with the earth and finds her footing in this strange yet meaningful new space. It’s a continuation of my journey to translate personal experiences into heartfelt games that resonate with players. With hand-drawn visuals and an original soundtrack, “Mitch” offers a comforting and introspective adventure.
If Mitch looks like your kind of game, wishlisting it on Steam is a really simple way to support us and help the game reach more people.
Mitch is a cozy point-and-click art game about helping Mitch settle into her ancestral home on a strange new planet.
Yes. Mitch is on Steam , and the game can be wishlisted there now.
Mitch is being made by ygretz and upsideyonder .
Mitch is being developed in Construct 3 .
Join the mailing list on the website for updates and future announcements.
ygretz is a Saskatchewan-based artist, indie game developer, and music producer. As the creative lead behind upsideyonder's projects, she is responsible for the visual art, audio design, writing, and overall narrative direction of their games. Her work is defined by a distinct hand-drawn style and a focus on emotionally resonant storytelling, often exploring themes of grief, identity, and belonging.
ygretz made her debut with the 2022 release Margo, a point-and-click adventure that connected with players through its intimate tone and expressive presentation. She continues to build on that foundation with Mitch, a story-driven experience that blends art, music, and interactive design into a cohesive, reflective journey. Through her multidisciplinary approach, ygretz creates worlds that feel personal, grounded, and quietly transformative.
upsideyonder is an indie game developer and programmer based in Saskatchewan, Canada. He leads the technical and gameplay development side of upsideyonder's projects, handling programming, systems design, and the implementation of core mechanics that bring each game to life.
Working closely with ygretz, upsideyonder played a key role in developing Margo (2022), helping translate its artistic vision into a polished, interactive experience. His approach focuses on building responsive, intuitive systems that support narrative-driven gameplay without overshadowing it. On their upcoming title Mitch, upsideyonder continues to expand on this philosophy, crafting the underlying systems that allow the game's world, characters, and player interactions to feel seamless and alive.
Watch devlogs from ygretz.